Well it hasn’t been the case here, and others have echoed this. Much like the kill cam from Fallout 3, many were concerned that it would wear old having to constantly endure these kill animations. The Glory Kill system is a new feature that has been viewed with a fair amount of trepidation from the fan base. They’re also quite fun to kill, especially with the Glory Kill system. They also all have distinct roles, which keeps encounters fresh despite having a limited number of foes. Each demon has a distinct outline making it easy to identify from a distance. Speaking of demons, they’re a fun and varied lot. Precisely like something you would want to take with you as you descend into hell to kill demons. They feel just right, like massive weapons of destruction. Jumping feels solid, grabbing ledges and pulling yourself up flows well, and the guns are incredible. This could actually be a negative to some people that are used to more tactical games, but this is not a tactical game. Everything about the moment to moment gameplay is enjoyable. Moving past settings, the next question is: how does this game hold up as a modern FPS? Masterfully is the answer. I have yet to encounter any performance issues on Ultra but I do have a fairly strong machine. It also has a built in performance meter that can show CPU and GPU usage, so you can easily fine-tune your settings to get the best performance possible. The biggest option for an FPS is Field of View, and that ranges from 90 to 130. But name a video option, and chances are they have it. I am not colorblind, but I’ve known gamers that are and I really wish more developers would take the time to include modes like this in their games. DOOM has an expansive array of video options to select from, including colorblind modes. The amount of options on the PC side is glorious. Speaking of tech, let’s address this first. It is by no means a perfect game however, and it is held back by some frustrating multiplayer balance and some odd technical decisions. For the most part, it does an outstanding job in both areas. So how does this new DOOM stand up? There are two ways of looking at it: as its own game, and as a reboot of the Doom franchise. To call it DOOM, dropping the number 4, is even bigger. So for Id to release a new game in the franchise is big. But no one can deny that Doom was the game that captured gamers’ (and the industry’s) attention. Yes, it wasn’t even the most technically advanced game of its time, given that Ultima Underworld was released a year before and had more mechanics. Yes there were FPS games released before. The Doom name carries a great deal of weight in the First Person Shooter world as it is commonly credited with codifying the genre. Platforms: PS4, Xbox One, PC (Reviewed on PC)
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December 2022
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